![]() The game keeps piling characters, locations, plotlines, pictures, colored words, decorated frames, but amazingly, it mostly pulls it off. It’s a very dangerous thing to try, and you need to have it under pretty good control. Both the story and the design follow the same principle: horror vacui. I have problems with them sll, but minor. The story is fine, the aesthetics stunning, the interactions well thought. Hats off to anyone willing to do all this in such a coherent way. What kind of question is that in a videogame? The game doesn’t compromise to make the subject more player-friendly. are very much at odds with most things at IFcomp, and even more at odds with most things in videogames, and even most things in popular culture. The thing I appreciate the most about Heretic’s Hope is the same I appreciated about Devotionalia: it sets out to tell a story whose subject matter, structure, rhythm, style, etc. (Well, it is more about facing realities, and that those realities are complex and not always easy to untangle.) I was a little hesitant about how fantasy with nice interface it was, but this is a strange and alien exploration of what it means for two dying races to flourish once again through a new found and tentative symbiosis. I enjoyed this a lot more than I thought I was going to at the beginning. But it didn’t really click with me It was not for me, but I feel it deserves high placing. This is a very polished piece: the writing is at a professional level, and a very thorough job has been done with presentation. There’s a strand of imposter syndrome – being forced to fake it and hope you make it, feeling like an outcast, feeling like everyone mistrusts you. ![]() Honestly, what I read into this game wasn’t about being a human, but about being made an alien. This is a dialogue-heavy game, and something I love is that each dialogue choice comes with a little stage-action telling you what the protagonist means by it (“Evade,” “Agree,” “Deflect”…). Music is used throughout, with appropriate music selected to raise tension or fill quieter moments. This game also comes with profile pictures and scene-setting pictures to dress up the text. The visual styling is great – I haven’t seen anything else like Baccaris’ games. The presentation is as gorgeous as Devotionalia. ![]() I found it a well-written story that felt emotionally real despite the fantastical aspects of the situation, and while I can generally take or leave graphics and sound/music in IF, both the visual and sound design were well-done and helped to enhance the foreboding atmosphere. Heretic’s Hope is, as I read it, a sort of allegory about the experience of growing up as an Other, specifically in the situation where everyone around you belongs to the dominant culture and you have no community of your own people for support. t employs its weird fiction tropes in service of a story that felt fresh and unusual for the genre. The polished and professional writing is consistently strong throughout, conveying the utter alienness of the world and its inhabitants. The custom interface for the game is both beautifully designed and easy to use. There are also three different mentors from which the player can choose, encouraging replaying the game. It’s difficult to anticipate exactly how the conversation branches will affect the development of the plot, but there are definitely branch points in the story and meaningful choices to make. ![]() it’s well-paced, consistently interesting, and takes place in an original setting. What more could I ask for in a game, I tell you? It’s one I could see myself playing again in the future, making different decisions, for the hell of it.Īlso, I got to give a benediction to some maggots at the behest of a face-stealing bugman. Starting off, I became high priest of a religion I didn’t believe in, and improvised a prayer to crowd of enormous insects.
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